Carlos Gomez

I am a character animator who specializes in performance driven work for film, television, and commercial projects.

I focus on believable acting, staging, and shot level choices that help directors hit their emotional beats while reducing iteration and oversight. My approach is autonomous, collaborative, and production aware.

I am based in Colombia and open to relocation.

8
Years of Experience
10
Projects Delivered

My
Expertise

I am used to structured pipelines, clear hierarchies, and delivery pressure. My decisions come from having worked inside real production constraints, where performance, consistency, and efficiency all have to coexist.

01

Character Performance

Lifelike
+

I take full ownership of my shots from blocking to final polish, keeping curves clean, silhouettes clear, and making decisions that respect the camera and the edit.

I maintain consistency across sequences while working closely with supervisors and directors, supporting team alignment and stepping in to guide small animator groups when needed.

02

Shot Ownership

Real-Time
+

Reliability under deadline with realistic time estimates and low supervision required after notes are given.

Clear communication, early problem solving, and clean feedback implementation that protects production schedules.

I understand how animation fits within lighting, comp, edit, and pipeline constraints, and I help maintain performance consistency across the team, including mentoring animators when needed.

03

Production Experience

Reliable
+

Feature film experience aligning performance with story intent, supporting supervisors, and leading small animator groups to maintain quality and speed.

Tv series experience maintaining character consistency across episodes, contributing to animation guidelines, and assisting with team coordination.

Indie production experience with full character ownership, balancing performance choices with technical limitations and adapting quickly to tighter, more flexible pipelines.

Client
Projects

A collection of character animation work created across different production scales, from structured studio pipelines to smaller independent setups, each one requiring a different mindset, pace, and level of responsibility.

Project 01
Project 02
Project 03
Project 04
Project 05

 

Hover over a project to see details

Available for Projects Back to top

Let's talk

Ready to bring your next character to life?

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